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- Xbox Wireless Headset
- Xbox Wireless Headset
Xbox Wireless Headset
- Manufacturer: Microsoft
- Made for: Xbox One / Xbox Series X / S & PC
- Description
- More
- Specifications
Direct pairing to console | Exceptional sound | Light and flexible
Best-in-class audio performance
Experience high quality audio with a low-latency, 100% wireless connection to your Xbox console, without the need for a dongle or a base station. Supports spatial sound technologies including Windows Sonic, Dolby Atmos and DTS Headphone:X for realism and audio precision that fully surrounds you.
Comfortable & intuitive design
Play comfortably for hours with the ultra-soft earcups, lightweight design and customisable fit. The rotating earcup dials of the new Xbox Wireless Headset provide an intuitive way to change volume and game/chat balance. Quickly adjust and get back to the game. Fully adjustable mic tucks up and out of the way when not in use.
Crystal clear chat
Voice isolation focuses the mic on your voice to reduce background noise. And when you aren’t talking, the auto-mute feature automatically mutes your microphone so you keep comms channels clear, while the manual mute button gives you a privacy option when you need it.
Tailored to you
Use the Xbox Accessories app to fine-tune the audio controls, including equaliser settings, bass boost, auto-mute sensitivity and mic-monitoring levels. Pair directly to your console with Xbox Wireless radio without the need for a dongle, cable or base station and connect to your mobile device with Bluetooth® to listen to music or chat while on the go.*
Keep your comms connected
Whether you're coordinating to overcome co-op challenges or throwing down with online competition, you need a headset that can endure your most intense gaming sessions. Enjoy up to 15 hours of battery life with the internal, rechargeable battery.*
Audio untethered
Game loud and clear with the Xbox Wireless Headset, compatible with Xbox Series X|S, Xbox One, Windows PCs and mobile devices with Bluetooth®.
What’s in the box
Xbox Wireless Headset / USB-C charging cable (14 inches long)
System Requirements
For use with Xbox X|S, Xbox One and Windows 10/11 devices. On supported consoles, some voice chat features may require Xbox Game Pass Ultimate or Xbox Live Gold (memberships sold separately). Windows 10/11 use requires Bluetooth 4.2+, Xbox Wireless adapter or compatible USB-C cable. Each sold separately.
Materials
Headband: inner steel metal band with foam cushioning
Ear cushions: oval design with polyurethane leather and foam cushioning
Microphones
Mic design: bendable boom with dual mics and Illuminated LED when mic is on
Speakers
Speaker size: 40mm
Speaker material: Paper composite diaphragm and neodymium magnet
Speaker Impedance: 32 ohm
Speaker Response: 20Hz - 20kHz
Controls
Buttons: power/pair, mute, game/chat audio balance dial (left earcup), volume dial (right earcup).
Bluetooth
Bluetooth version: 4.2 (A2DP, HFP, HSP)
Codec: SBC
Battery
Internal, rechargeable lithium-ion battery with up to 15 hours of battery life per charge. 30 minutes of charging provides about 4 hours of battery life and recharges to full battery life in about 3 hours when headset is not in use.*
Weight
11 oz (312g)
Virtual Surround Sound
Supports Spatial Sound technologies like Windows Sonic, Dolby Atmos and DTS Headphone:X on Xbox Series X|S and Xbox One*
Xbox Accessories app
Adjust equaliser settings, bass boost, auto-mute, LED brightness and mic monitoring*
*Audio customisation available via the Xbox Accessories app for Xbox Series X|S, Xbox One and Windows 10/11 Devices. Windows 10/11 app support available after installing the latest Windows update. Use a compatible USB-C cable (sold separately) to configure audio settings on the Xbox Accessories App when using a Windows 10/11 PC. Some voice chat features require Xbox Game Pass Ultimate or Xbox Live Gold (memberships sold separately). Dolby Atmos and DTS:X: may require additional purchases, app downloads and supported hardware. Battery life varies significantly with distance from console, additional accessories, usage and other factors. Testing conducted by Microsoft using pre-production units.
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